Instead, you are playing something unique, a genre of game we don’t have a word for yet. CK3 doesn’t feel like a strategy game with RPG mechanics grafted on. Now you really need to think about who the characters in the story are. You could opt out of tough choices and play the game as more or less yourself. More than that, it forces you to roleplay in a way that CK2 never did. You can try and force your sadistic character to show kindness to their family, but you better have another outlet to blow off steam because that’s going to stress them out.īy turning stress into an ever present concern, the game makes all decisions more interesting. So if you send a shy character on a diplomatic mission, that will build stress. Your character’s main source of stress comes from acting against their other traits. In Crusader Kings 2, ‘stress’ was a trait your character could obtain that worked just like ‘lustful,’ ‘generous,’ or ‘one-eyed.’ Stress would negatively impact your stats and could evolve into the more serious ‘depression.’ In CK3, stress is now tracked on a meter like HP would be in other games. Let’s look at how the new way stress is tracked as an example. But everything is tighter, better presented, easier to understand, and more fun to play with. Nearly all of the game’s many interacting systems are based in part on something that came in an earlier installment. It’s impossible to pare CK3 down to one significant improvement. I can’t say that it’s not overwhelming at times, but it’s much more approachable than the series has ever been. Not only that, everything is hyperlinked like a well-run wiki, so you’ll have an easy time jumping from character sheets, to legal and cultural menus, with pop-up boxes explaining all the terminology and gameplay mechanics. In this new sequel, menus are much more logically organized and your most frequently used commands are much easier to find. In Crusader Kings 2 you’d need to scroll through a long menu called “Plots” to organize assassinations, the founding of new kingdoms, religious rituals, and jousting tournament. Not so with Crusader Kings 3! This game was designed from the ground up to be what it is. This meant that a lot of big moments and important mechanics got buried deep in clunky menus. Previous entries in the series were clearly built to emphasize the strategic elements, but expansions and DLC put the focus on the roleplaying. What makes CK3 such an important step forward for the series is that it knows what kind of game it wants to be from the beginning. Take one part Civilization, one part The Sims, a helping of Game of Thrones, and then remind yourself that losing can be as fun as winning and you’ve got the basic recipe down. There are ways the game tracks your score, but the game has grown to be more of a story simulator than a strategy challenge. There’s no predetermined win condition, you just keep on scheming and fighting and building and dealing until 1453 or your whole family dies, whichever happens first. When your character dies, you continue on as their heir, and you keep continuing on until you run out of family members. In Crusader Kings you don’t play as a character, you play as a dynasty.
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